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DP Encapsulation Within Class Object - TheGlovner - 10-10-2018 First post so hopefully this makes sense. I've been given my first tasks within UFT having moved into a new role (previous experience was mainly using VBA and SQL within the Excel Environment, so have an understanding of classe module objects within the VBA Structure). I'm keen to use the descriptive programming concept within the cases being designed so we can encapsulate the object recognition in the class itself, not sure if this is doable though. Code: option explicit The above is an extract of the external function library being used to host the class code. The structure of the program is: -High Level Test Script (which loads) - Pre Processing Function Library (Which sets up various file paths according to the local install of the git directory, which also loads) - Application Class The application class once instantiated in the Pre Processing Function Library is then passed back up to high level test script for use. I was then calling the Initialisation routine from the high level test script thinking this would create the window object that I could reference from the class object, but none of these lines of code work. Hoping someone can shed some light on this and if what I'm doing is possible within UFT. Thanks. RE: DP Encapsulation Within Class Object - TheGlovner - 10-11-2018 Realise that I had made a school-boy error with the above code, so while I can get the lines of code to run now, the created object appears to be of a "collection" type (I'm assuming this because the only methods available to it are Add, Item, Count and Remove which are obviously collection methods). My expectation was that it would create a window object and give me access at runtime to the methods of a window (.exists). Here is the updated code: Code: Function SpiceClassCreation RE: DP Encapsulation Within Class Object - TheGlovner - 10-12-2018 Another school-boy error it seems. I hadn't realised when using descriptive programming you still need to encapsulate your object within the keyword of the class it denotes. I've altered the check to: check = swfwindow(SPICEWindow).exist And it now works exactly as I thought it would. |